|What is HCD – I
We take an initial look at design solutions that are human-centered, and some that aren’t.
|What is HCD – Part II
A first look at the HCD process.
|3 Myths About Agile & UX
Some guidance about approaching UX inside the Agile methodology.
|3 Planning & Ideation in Agile
Discussion of Sprint 0 and other considerations when it comes to up-front planning in Agile.
|The Time Dimension in UX
I try to shed some light on a key problem in UX today, which is that we design too much for first-time experiences and not enough for the long haul.
An investigation into the importance of trade-off analysis as a design tool.